package unit.walkers;
import com.golden.gamedev.object.Sprite;
/*
 * @author Conrad
 * A spriteWalker represents a preset transfer Sprite that follows 
 * a given trace to make its way to the other side of the screen
 */
public abstract class SpriteWalker extends Sprite{

	private static final long serialVersionUID = 1L;
	public int foodChainRank;

	public SpriteWalker(Sprite sprite){}
	
	/*
	 * returns the current rank of a SpriteWalker for foodChain face of purposes
	 * depending on the rank, a SpriteWalker can be removed or turned around
	 */
	public abstract int getFoodChainRank();
	
}